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LEGO Indiana Jones 2: The Adventure Licks C***

Posted : 7 years, 3 months ago on 17 March 2010 05:43 (A review of LEGO Indiana Jones 2. The Adventure Continues)

When I saw the trailer for the higher definition versions of this game, I thought it looked fun. People didn't like it as much as the first one because you get to play through Kingdom of the Crystal Skull, the fourth addition which was praised by critics but hated by others because it was being taken too seriously, which surprises me because the Temple of Doom was very goofy. It also got a Razzie for Worst Prequel, Remake, Rip-off or Sequel, winning over Disaster Movie. DISASTER MOVIE. Can you believe that? What I saw in the film was just a mock of how CGI-packed action movies are today (don't get me started on Michael Bay or Roland Emmerich), and how anti-logic, campy and full of plot-holes the sci-fi adventure serials were back in the old days. So it was a guilty pleasure. I added the PSP version of this game to my Christmas list with high expectations and when I got it, I put the UMD into my PSP, started the game and guess what I got? Low-budget suck.

When I played the game, I noticed something different about the menu. The only moving thing was the background, and the text font was Arial-ish. I didn't really bother me that much, and the special opening video was fun to watch even if it seemed to be a bit squashed into the 480×272 size. The life/stud count looked different, but that wasn't the big deal. The graphics on the characters may have been PS3-style, you could change into a different character in Free Play mode and there were some interesting moments of teamwork, but everyone jumped the same way, their abilities weren't there, the music was almost the same, the quality was mediocre, the sound quality was terrible, it was harder to switch characters, the motion was bland, the studs aren't as attracted to you as usual and the controls were lame.

The only level I could get up to was a mini-game where I had to beat the time by rolling on a boulder to collect some things (I forgot what they were; this game is hardly even memorable), and I couldn't win because the controls were slippery as hell! So at that moment I took the game out, sulked, cheered myself up with LittleBigPlanet and waited until I could sell this game on eBay. Where did you go wrong, TT Games? Did you suddenly come up with the idea so late that you just had to rush this one? All PSP games are supposed to be crammed with great quality; this is more of the shabby DS kind. Could you imagine if they made LEGO Star Wars: The Complete Saga for PSP and screwed it all up with cheapness? I felt like I was trying to beat the boss of LEGO Star Wars 2 for the DS.

The PSP version of LEGO Indiana Jones 2 is probably the worst thing to come out of any division of Lucasfilm since the Star Wars Holiday Special. It's worse than Howard the Duck. It's as frustrating as Jar Jar. It's that bad! Okay, so I may not have played the whole damn thing, but this forgets all that could get crammed into the previous LEGO games and botches it all up. Come on, TT, if companies like Sony can make their games equal to the PS2/PS3 standards, so should you! You succeeded with LEGO Star Wars 2, LEGO Indiana Jones 1 and LEGO Batman, but not with this? Let's hope they don't screw up the PSP version of LEGO Harry Potter...


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